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How to make max drawing smaller when merging various scenes
Hi there, I need to create one max file to render an overall scene but need to merge various other scenes is there a way i can reduce size so that i will render faster. I.e. how can i make a reference of an object where there are multiple objects in the same scene so that it reduces file size?
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Perhaps you could rephrase your question? I am not sure if you want to render faster, decrease your filesize or both? Unity always just makes references in it's scenes to the actual assets.
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