Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chrifoldus · Mar 28, 2010 at 06:25 AM · modelfbxragdolldisappear

Why is it that Every time i get near My Ragdoll model (FBX) it disappears?

Ok I've made a Ragdoll out of an FBX model, And Now Everytime ingame When i get near it It Disapears, And when I step Back again it Re-Appears. I Don't know how to fix it, And No It's not going to 0,0,0 on The Level.

Thanks in consideration,

-Leon

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image duck ♦♦ · Mar 28, 2010 at 01:31 PM 0
Share

if you approach the model slowly, does it seem to get 'sliced' gradually through, as if it's sinking into a plane? (i.e. the near clip plane), or does it flick visible and invisible as a whole, no matter how slowly you approach it?

avatar image Chrifoldus · Mar 28, 2010 at 10:37 PM 0
Share

Flicks no matter how fast.

5 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by Eric5h5 · Mar 29, 2010 at 05:29 AM

You probably need to set the skinned mesh to "update when offscreen".

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chrifoldus · Apr 09, 2010 at 11:35 AM 0
Share

Thanks That Actually Worked aswell.

avatar image The-Arc-Games · Nov 04, 2011 at 07:20 AM 0
Share

As Eric pointed out, update when offscreen allows a game model to be rendered partially in the screen, which means that it'll appear even if its center is outside of the viewing area, most certainly the disappearance cause in this case.

avatar image
0

Answer by qJake · Mar 28, 2010 at 07:15 AM

Did you check your Near Clip Plane on your camera? Is it set too high? It should be at around 0.3.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Chrifoldus · Apr 02, 2010 at 12:37 PM

Thanks Everyone for the Answers but I got another version of the model only 6k polys higher, And It started working again for some unexplained reason.xD

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by The-Arc-Games · Sep 17, 2012 at 06:55 AM

Your issue most certainly comes from an inappropriate 'bounding box'. The bounding box is an actual box that encapsulates the skinned mesh renderer gameobject. To make it so that your model is correctly rendered, without the need to use 'update when offscreen' (which uses resources). This object is created based on the rest pose and root bone position, and when one of these is not 'proper' (in game terms), it can be setup incorrectly on import.

0- FUNDAMENTAL: make sure that your model's scale is set to 1 (it's 0.01 on import by default for fbx, from blender for example!)

1- inspect your game model and find the skinned mesh renderer component

2- navigate the inspector and find the 'Bounds, Center and Extents' boxes, and tweak them to make it so that the model is completely encapsulated

3- manually drag the object around the scene, casting against your main camera, until you're satisfied of its bounding box

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by The-Arc-Games · Sep 17, 2012 at 06:55 AM

Your issue most certainly comes from an inappropriate 'bounding box'. The bounding box is an actual box that encapsulates the skinned mesh renderer gameobject. To make it so that your model is correctly rendered, without the need to use 'update when offscreen' (which uses resources). This object is created based on the rest pose and root bone position, and when one of these is not 'proper' (in game terms), it can be setup incorrectly on import.

0- FUNDAMENTAL: make sure that your model's scale is set to 1 (it's 0.01 on import by default for fbx, from blender for example!)

1- inspect your game model and find the skinned mesh renderer component

2- navigate the inspector and find the 'Bounds, Center and Extents' boxes, and tweak them to make it so that the model is completely encapsulated

3- manually drag the object around the scene, casting against your main camera, until you're satisfied of its bounding box

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Vectorworks model FBX export issue 0 Answers

UV Map is broken in Unity when i export fbx file from Cinema4d to Unity 0 Answers

How to Play 2 Animations from the same Model at the same time? 3 Answers

Incorrect point light act on imported .fbx model (sketchup) 4 Answers

FBX MODELS NOT GENERATING TEXTURES!!!!! 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges