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Incorrect point light act on imported .fbx model (sketchup)
Hello, The image will show more...
I don't know why the light is limited by diagonal line on the floor:\ (Ground is flat plane)
If I change smoothing angle to max-value then issue is more noticeable
Answer by OllyNicholson · Oct 13, 2014 at 10:29 AM
Hi - There could be a number of things going on here. A few things to check (without first seeing the project) would be:
Check the tangents options on the importer (inspectore) and try calculate instead of import
Remove any lightmapping from the model, check materials and extranneous UV channels
Check the model in sketchup and see if you can weld vertices within a certain threshold before export
If the model is still exhibiting this anomaly try submitting the project via the bug reporter (Help > Report a bug) and drop the ref number here
Answer by asdas12 · Oct 13, 2014 at 11:53 PM
Just now i edited sketchup project of this model a little bit and naw problem is solve. Effect:
but...
It makes me next problem. When I duplicate(add another Point light) for example - green - only red is working. If I delete red point light just green is working. I want to use min two p.lights so i can't. How to solve it. TIA
PS. Sorry for me english
in future follow up questions are best added as a comment or better still as a new question, otherwise they appear as an answer like above, when actually a question.
(this will help the most people benefit from solving your issues and up your karma!)
Answer by OllyNicholson · Oct 14, 2014 at 11:43 AM
You would need to scale down the range and intensity of the lights and move them to different positions, otherwise they will override each other. Also check the scale of your model to make sure your scene is working with the same scale as the lighting. More info is available here:
http://docs.unity3d.com/Manual/Lights.html
http://docs.unity3d.com/Manual/FBXImporter-Model.html
If your first issue is solved please accept and upvote the first answer - thanks!
Answer by Ad · Oct 14, 2014 at 07:59 PM
Hi, look at the inspector panel for the point light and set render mode to important.
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