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Material on top of GUITexture
I have created a transparent cooldown circle with the alpha cutoff method. Now I need to get it on top of buttons which are GUITextures. I know that you cannot apply a material to a GUITexture but is there any other way to get this material on top of it? If there isn't, which would be the best way to work around it?
Comment
how about you make it a sprite and use a sprite renderer?
Your answer
![](https://koobas.hobune.stream/wayback/20220613153450im_/https://answers.unity.com/themes/thub/images/avi.jpg)