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Question by naked_chicken · Oct 09, 2012 at 12:17 PM · shaderskyboxlod

Why don't shader LODs work on skybox?

I've written a shader with two sub shaders, both set to a different LOD levels.

If I put a material with that shader on an object then the shader LODs work fine

but if I put it on a skybox component on my camera then it won't update...

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avatar image hvilela · Oct 09, 2012 at 12:23 PM 0
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Cause there's no "distance" to the skybox?

avatar image Fattie · Oct 09, 2012 at 12:25 PM 0
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recall, plurals never have an apostrophe for any reason

avatar image naked_chicken · Oct 09, 2012 at 12:29 PM 0
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shader LODs don't use distance they're set by shader.maximumLOD in script. Doing so works fine on an object but not the skybox.

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