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Question by
mgeorgoulopoulos · Aug 30, 2013 at 09:42 AM ·
shadermateriallod
Shader LOD ignored using GL.vertex?
Hello,
I am experimenting with Shader LODs for my game, it all works fine for surface shaders and custom shaders, however when I try to apply a shader with several LODs to a quad rendered using GL.vertex calls, the shader LOD seems to be ignored, and it always renders the highest LOD version.
Is it a bug / has anyone experienced this before?
Thanks in advance
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