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Question by joseph 1 · Apr 11, 2011 at 09:43 PM · fpsrandomgunaimaccuracy

Weapon random movement

Hi Everyone I am a bit new to scripting in and I have tried so many things but now I do not know which way should I go. I am using Neurosky headset to create a small application/game for neurofeedback training. What I would like to do is extend my FPS game with brainwave data. I would like to make my weapon move radomly (inaccuracy but movements like sniper scope movement/swing) and this would make the aimig much harder, and my idea is the more the player focuses the less this random movment is going to be. I just do not know how to start this inaccuracy script or which way is the best. Animations are not good, because I want to reduce this random movement in real-time. And if I am using perlin/noise and attach it to the camera I can not move forward anymore. Thanks joseph

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avatar image Velketor · Apr 11, 2011 at 11:35 PM 1
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that's way too much to ask for 1 question on this forum. you literally asked like 10 questions. Try asking 1, well written, specific question...you will receive reciprocal answers.

avatar image Justin Warner · Apr 12, 2011 at 01:50 AM 0
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Just have the gun move for time, and then opposite __ time. $$anonymous$$ake the speed and _ coordinates different... Not to hard...

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