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Question by user-4565 (google) · Oct 22, 2010 at 01:40 AM · fpsrandomgunaccuracy

Gun accuracy with Random.Range?

I am trying to make guns accurate by adding in a "Random.Range" referenced added to the "Vector3" direction my player is facing. Yet, I am unsure of how to do this.

function Fire() { if (Time.time > reloadTime + lastShot && clipsize > 0) {

   if (abletoshoot == 1) 
   {
      BroadcastMessage ("ShootAnimation");

      var instantiatedProjectile : Rigidbody = Instantiate (projectile, transform.position, transform.rotation);

      instantiatedProjectile.velocity = transform.TransformDirection(Vector3(0, 0, initialSpeed));

      Physics.IgnoreCollision( instantiatedProjectile.collider, transform.root.collider);

      lastShot = Time.time;
      clipsize--;
   }

} }

Im not sure where to put in "Random.Range", and how to set the range etc., while still keeping the same parameters. Is anyone willing to show me how I could perform this?

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Answer by BinaryCaveman · Oct 22, 2010 at 02:34 AM

You will want to put Random.Range() in your code where you specify the direction to shoot the projectile.

 // Randomize the x and y direction of the projectile
 instantiatedProjectile.velocity = transform.TransformDirection(Vector3(Random.Range(min, max), Random.Range(min, max), initialSpeed));

Replace min and max with the actual values for the minimum and maximum values of the random direction.

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