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Dynamic Weather, specifically moving clouds.
I have set up a working day night cycle with C# in my game with dynamic lighting for torches and lights. I am trying to figure out how to make clouds move, not the skybox itself. Make them look like real clouds. I cannot find any tutorials on how to do it though. Any help?
Answer by aldonaletto · Jun 19, 2012 at 07:34 PM
I would try to use planes: create a Unity plane, set the Rotation field to (180,0,0) to flip it down and assign to it a material with Transparent/Cutout/VertexLit shader and your cloud texture (remember to make its background transparent). Place the plane high above, adjust its scale and create some script to move the plane slowly over the terrain.
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