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Clouds, Particle or maybe prefab?
Hi forum, I am trying to add some fog/clouds effects, to a sidescrolling 2D Space game. I tried some various cloud prefabs, but it seems that when using these particle generating systems, it creates a random setup each time, not always good. How or more like, what would I need to make some clouds (Stationary, but transparent as it is seen from above the clouds down through), but not having it random generate them each time I run the game?
This is not the Unity forum, it's UnityAnswers. Your question probably isn't appropriate for UnityAnswers - please post to the forum ins$$anonymous$$d.
Answer by Deeweext · Feb 04, 2013 at 08:42 PM
Solving my own question for future referances, and other people. A way I found to do this, was to use a plane between camera and world, and using a transparent image of clouds, that I made using this tutorial: http://goo.gl/97IeR
The result ended looking like this:
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