Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Meppiel · Sep 27, 2012 at 08:39 PM · particlesskyboxmovingcloudsweather

What's a simple way to have realistic, moving clouds?

Anybody have any ideas? I've searched through countless threads, but I haven't found anything that truly works (and looks realistic). Here's what I've tried so far:

  • I tried creating a cube, reversing the normals, adding a texture to the cube and then rotating the cube with environment inside of it.

  • I tried using a 2D texture above my environment and animating it.

  • I tried animating a 2D plane.

  • I tried using particles, but it was CPU expensive.

  • I tried reversing the normals on a sphere and then rotating the sphere.

  • I tried to rotate the main camera's Skybox.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image code-blep · Sep 27, 2012 at 10:01 PM 0
Share

I'll be looking into that subject soon myself $$anonymous$$eppiel, I'll up vote this post as for me it's an interesting question.

4 Replies

· Add your reply
  • Sort: 
avatar image
5

Answer by shaderop · Sep 28, 2012 at 01:00 AM

If all you want to do is rotate the skybox (as your own answer seems to indicate), then it would be much simpler to create two cameras in your scene, say `mainCamera` and `skyboxCamera`, set the depth of the `mainCamera` to 1 and the `skyboxCamera` to 0, set the Clear Flags on the `mainCamera` to "Don't clear" and on the `skyboxCamera` to "Skybox", and finally set the culling mask on the `skyboxCamera` to "Nothing".

Then you can rotate the `skyboxCamera` using a script, and it will draw only the skybox behind everything else seen by the `mainCamera`. Much simpler and potentially less problematic than rotating all the objects in your scene.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image code-blep · Sep 28, 2012 at 03:12 PM 1
Share

Got to go with Shaderop on this one $$anonymous$$eppiel. $$anonymous$$oving everything like that is maybe working for you right now, but the money is on it biting you in the ass at a later late. I've not played around with camera depths, so this looks interesting! Thumbs up!

avatar image Meppiel · Sep 30, 2012 at 04:21 PM 0
Share

@UFO Hunter: Yeah, I figured that having everything in the scene rotating slowly would cause some serious problems later in development. Good call.

@Shaderop: Awesome idea! Thanks for the advice!!!

avatar image
0

Answer by Meppiel · Sep 27, 2012 at 10:05 PM

After banging my head in the wall for hours I managed to come up with a pretty good solution. Instead of having my environment (houses, trees, and so on) still and the clouds moving, I decided to move everything in my scene (thus giving the illusion that the skybox was moving. I created an empty GameObject, put everything in the hierarchy inside this parent, and put a very slow Vector3.up rotation on the empty GameObject. Try it out, as long as the skybox isn't extremely detailed it looks nice.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by draulleo · Sep 28, 2012 at 03:53 PM

There is an asset on the asset store named Cheap Sky for free

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Griffo · Sep 30, 2012 at 04:56 PM

Go here link text and use the shader from the sample level for the sky, I use it and it's great.

Legal notice

Usage License

All custom shaders in SHADOWGUN sample level are intellectual property of MADFINGER Games, a.s. and they are free to use (apart from BRDF character shader, which was created by Unity Technologies and is also free to use). Meshes and textures in the level remains property of MADFINGER Games, a.s. and cannot be used for any commercial purpose without permission from MADFINGER Games, a.s.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Need help/suggestions with sky and lighting in brainworld for educational game 0 Answers

how to fix: particles wrongly spawned inbetween old and new position 0 Answers

Efficient Cloud Layer 0 Answers

Rain Particle random start 0 Answers

Does anyone know how to make rain? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges