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Parts of a model won't texture
I have imported some models i made in blender into unity, rather than making a skin for it, I instead just textured each component in unity, but there is a problem. I imported a truck i made, I put blue flames as a texture on the hood, but on other parts of the truck I try to put a texture on, for the tires I had put a tire texture, which was brown and black. But instead, it didn't texture the tire, it made the tire a solid color brown, how can I fix this? I've tried everything in unity and blender to figure it out, but no solutions.
Well that is a little weird, since you are using materials for every part of your models you are going to get the app/program heavier, I would reccomend using just one material and try texturing yor models.
Well the way I made my truck, is it is different parts. The windshield is a separate part from lets say, the wheels, and the main part of the body itself is also a different part. I can't really texture it all together, because they are not together I guess, if that makes any sense.
@khell has it right, I'd guess. Check your UVs for your tires in blender, and probabyl also in the Unity import settings.
Unless, one other problem where I noticed a similar effect was a texture set to "Clamped" (this was set to texture type "GUI", which forces clamp mode since 3.5), but in the material settings the texture scale and offset values resulted in a mapping outside [0,1], so everything got clamped to a border pixel.
Answer by Andr · May 16, 2012 at 04:13 PM
Try this:
Select all vertices in your tires.
Press U
hit Reset (or reset UV, can remember what its called)
save your model under a new name
delete the old in unity
restart unity
import the new model
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