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Static-batching

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All Questions

  • Unanswered Questions
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Maggui edited

StaticMesh (CombinedMesh) looks weird on android device. Closed

Dec 27, '19 rendering·static-batching

1 Reply

0 Votes

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kavika commented

static batching on dynamically instantiated content

May 31, '19 instantiate·static-batching

4 Replies

5 Votes

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jeromeWork edited

Static Batching per scene setting?

Dec 9, '18 player settings·playersettings·static batching·static-batching

0 Replies

0 Votes

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onic2999 commented

PostProcessing specific GameObjects

Nov 8, '18 static-batching

1 Reply

0 Votes

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fffMalzbier commented

Can I use static batching in Unity Free?

Oct 12, '16 static-batching

2 Replies

0 Votes

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_dns_ commented

Static batching doesn't reduce draw call

May 10, '16 drawcalls·draw calls·static batching·static-batching

0 Replies

0 Votes

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Juan Mora published

StaticBatchingUtility combine meshes in runtime

Dec 29, '15 batching·combine·static-batching

1 Reply

0 Votes

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hexagonius commented

Mobile "Draw Call" Problem

Mar 19, '15 static·drawcalls·static batching·static-batching

0 Replies

0 Votes

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Louis-N-D commented

Can static batching prevent frustum culling?

Feb 27, '15 culling·gpu·cpu·static-batching

1 Reply

1 Votes

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Itaros answered

Diablo like game: Static or Dynamic batching?

Oct 26, '14 lightmapping·lightmaps·static-batching

1 Reply

0 Votes

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mlepage commented

How exactly does static batching work in Unity?

Sep 16, '14 static-batching

1 Reply

0 Votes

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The_Morten published

Transparent shader breaks static batching?

Jun 11, '14 shader·transparency·batching·drawcalls·static-batching

0 Replies

1 Votes

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Vicas asked

Static batching causes materials to change color?

Apr 25, '14 material·color·static-batching

0 Replies

3 Votes

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BenjFra published

CombineMesh Location and using multiple instance of same prefab ?

Apr 10, '14 static-batching

0 Replies

0 Votes

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krubba published

LODGroups still statically batch?

Dec 23, '13 lodgroup·static-batching

1 Reply

4 Votes

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Dreamora edited

Static Batching & Occlusion Culling

Oct 9, '13 occlusion culling·static-batching

1 Reply

1 Votes

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Joyrider commented

Prefabs - static batching duplicates of them?

Aug 11, '13 prefab·instance·batching·static-batching

1 Reply

1 Votes

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bpears answered

Can you have statically batched parts grouped together as one LOD detail level?

Aug 8, '13 lod·static-batching

1 Reply

0 Votes

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MrPhil answered

Static batching - Getting submesh

Jun 28, '13 mesh·batching·meshfilter·submesh·static-batching

1 Reply

5 Votes

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bpears commented

What can you change for a statically batched mesh?

Jun 24, '13 material·static-batching

1 Reply

3 Votes

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patte88 published

staticbatchingutility unity 4

Apr 3, '13 unity 4·batching·static-batching

1 Reply

0 Votes

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Graham-Dunnett edited

What's the diference with these 2 functions, StaticBatchingUtility.Combine() and Mesh Combining?

Feb 26, '13 batching·combine·static-batching

0 Replies

2 Votes

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robertbu commented

static batching

Jan 16, '13 static-batching

1 Reply

0 Votes

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ScroodgeM answered

Batching objects problem

Jul 27, '12 batching·drawcalls·dynamic batching·batch·static-batching

1 Reply

0 Votes

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robbb commented

Does static batching have undocumented vert limit requirements?

Aug 24, '11 optimization·static-batching

2 Replies

1 Votes

Related Topics

batching drawcalls static batching material lightmaps lightmapping combine unity 4 transparency instantiate lod optimization prefab instance gpu static batch cpu draw calls dynamic batching culling player settings occlusion culling playersettings mesh


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