Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jackbaumer · Oct 26, 2014 at 09:13 PM · lightmappinglightmapsstatic-batching

Diablo like game: Static or Dynamic batching?

  • Context: **

I've been working on a top-down dungeon crawler for 6 months. All assets are tileable and I have quite big maps. Dynamic batching works perfectly smooth, but when I use Unity's Beast lightmapping, all assets don't make use of dynamic batching (obviously I guess as the lightmap texture is per asset) and drawcalls increase from roughly 20 to 300.

I intend to buy Unity Pro once I reach a higher development stage, and with it, I could use the static batching to batch the whole scene, but I'm afraid that would slow down the game, as the scenarios are quite big.

Question:

So, anyone has experience in this?

  • Shall I use lightmaps and static batching?

  • Or forget about the lightmaps and let Unity3D handle the objects with dynamic batching?

Thank you very much in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Itaros · Oct 26, 2014 at 10:02 PM

Use both, really. Static batching is for static geometry. You will get maximum performance benefit when using it for scenery. That way you will unload stress from dynamic batching system so it will be able to batch UI or dynamic clutter, fx more efficiently. If you open unity profiler you will see mesh count spikes indicating rebatching which occurs for every of dynamic objects available in scene especially when game involves lots of movement and culling events.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

My fbx objects don't receive light in Unity 5.2.1 0 Answers

Lightmap toggle 0 Answers

Lightmapping AND real time shadows/lights? 1 Answer

Anybody have any idea about 2 Answers

Getting dark patches in baked light maps when baking with Final Gather in Unity 5.3.7 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges