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Question by Razputin · Feb 22, 2015 at 02:55 AM · guitexturebuttondebuggui.button

Make more buttons appear, on button click.

Trying to make a sort of drop down menu, where you click one button, then several others appear below it. But they don't appear for some reason. The debug goes off though.

             if(GUI.Button(new Rect (Screen.width/2, Screen.height/3, Screen.width/4, Screen.height/3), shopKeepMenu1))
             {
                     Debug.Log("Clicked button 3");
                     GUI.Button(new Rect(Screen.width/2,Screen.height/4,Screen.width/4, Screen.height/3),testTexture1);
                     GUI.Button(new Rect(Screen.width/2,Screen.height/5,Screen.width/4, Screen.height/3),testTexture1);
                     GUI.Button(new Rect(Screen.width/2,Screen.height/6,Screen.width/4, Screen.height/3),testTexture1);
             }
 
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avatar image Reder13 · Feb 22, 2015 at 03:04 AM 0
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I believe you need an if before each of the buttons even if they are inside another buttons if statement

avatar image Reder13 · Feb 22, 2015 at 03:06 AM 0
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Or even better if you have Unity 4.6 you could use the new UI system which would probably be a better alternative to using GUI

avatar image Razputin · Feb 22, 2015 at 03:23 AM 0
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in 4.5 unfortunately. And no adding if's didn't do it :c

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Answer by vintar · Feb 22, 2015 at 05:09 AM

Use a bool;

 bool clicked;
 
 if(GUI.Button(new Rect (Screen.width/2, Screen.height/3, Screen.width/4, Screen.height/3), shopKeepMenu1))
 {
     clicked = true;
 }
 if(clicked)
 {
      if(GUI.Button(new Rect(Screen.width/2,Screen.height/4,Screen.width/4, Screen.height/3),testTexture1)
      {
         //do something
         clicked = false;
      }
 }
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