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Question by Easy · Aug 18, 2010 at 08:53 AM · guitextiphonedrawcall

Iphone gui text

Hi, In my iphone app im currently using guitext to display text but i have lots of text on it and therefore i have too many draw calls.

I'm looking for an efficient way to display text but not with guitext, so draw calls won't be an issue.

Thanks.

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Answer by Eric5h5 · Aug 18, 2010 at 10:19 PM

3DText should work with dynamic batching, as long as there are 75 characters or fewer for each object.

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Answer by Moonjump · Sep 12, 2010 at 05:32 AM

One is way to bring draw calls down with GUIText is to combine 2 or more items into one piece of text, separated with carriage returns or other formatting commands.

For example, this would show 2 items, but only create 1 draw call:

guiText.text = gameScore.ToString() + "\n" + textVar;

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