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Question by TheMinecrafter31 · Feb 08, 2015 at 05:42 PM · javascriptaudiomusic

Make a command run only once

Ok so i just started using unity and i am a noob at it. I know a decent amount of javascript but unityscript is still new to me. What i want to do is only run a command once even if the scene is reloaded. What i really want to do is have some background music in my game and i figured out how to do it but when i reload the scene the music overlaps (basically runs the command again) i have dontdestroyonload on a gameobject but it still doesn't work (still repeats) here is my code and i want javascript only:

 #pragma strict
 
 static var currentScore : int = 0;
 
 var offsetY : float = 40;
 var sizeX : float = 80;
 var sizeY : float = 25;
 DontDestroyOnLoad(this.gameObject);
 audio.Play();
 
 function Start()
 {
     currentScore = 0;
 }
 
 function OnGUI()
 {
     GUI.Box(new Rect(Screen.width/2-sizeX/2, offsetY, sizeX, sizeY), "Score: " + currentScore);
 }



Plz help me and remember javascript only

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avatar image meat5000 ♦ · Feb 08, 2015 at 11:50 AM 0
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This is a good candidate for the static keyword.

You need a Audio class of its own. $$anonymous$$ake this static as you only want one and you want it to persist.

Alternatively your audio setup class can check for the presence of an existing audio class instance.

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Answer by Blaque · Feb 08, 2015 at 08:55 PM

Do operations out of functions is a bad idea, you can try using PlayerPrefs

  function Start()
  {
      if (PlayerPrefs.GetInt("PlayedAudio", 0) == 0){
          audio.Play();
          PlayerPrefs.SetInt("PlayedAudio", 1);
      }
      currentScore = 0;
  }
  

Information stored with playerPrefs are permanent, anyway if you want to reload the music you have just to set PlayedAudio to 0

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