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Question by Ross Dickinson · Apr 29, 2013 at 08:27 PM · javascriptaudiofootsteps

How do I stop footstep sound from playing when I release 'w'?

Okay basically I'm trying to write a script that plays an audio clip on loop when I move, but when i take my finger off the w/forwards key, the clip still keeps playing. I'm totally new to scripting and unity so i'm not too sure how to sort this out, i was thinking i'd have to make another piece of script where audio.loop = false but not sure how to do it. any ideas?

     var AudioFile : AudioClip;
 
 function Update() {
 
     if (Input.GetKeyDown (KeyCode.W))
     {
     audio.clip = AudioFile;
     audio.loop = true;
     audio.Play();
      
     }
 
 }
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Answer by Fornoreason1000 · Apr 29, 2013 at 08:39 PM

ok, See how you made it loop? you don't want that on when w is released, just use an else block and set audio.loop back to false. you could also make if(!Input.GetKeyDown(keycode.W)) which is the opposite of if (Input.GetKeyDown (KeyCode.W))

 else {
 audio.loop = false;
 }
 
 //or 
 
 else if((!Input.GetKeyDown(keycode.W)) {
 
 audio.loop = false;
 
 }

be sure to check the tutorials Unity offers as well as its documentation

  • http://msdn.microsoft.com/en-us/vstudio/hh341490.aspx

  • http://docs.unity3d.com/Documentation/ScriptReference/index.html

  • http://www.youtube.com/watch?v=yacYzltaSKI

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avatar image Ross Dickinson · Apr 29, 2013 at 11:57 PM 0
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thanks so much buddy! i'll try that now to see if it's sorted. Honestly thanks a lot.

avatar image Ross Dickinson · Apr 30, 2013 at 12:06 AM 0
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so should my final script be

     var AudioFile : AudioClip;
 
 function Update() {
 
     if (Input.Get$$anonymous$$eyDown ($$anonymous$$eyCode.W))
     {
     audio.clip = AudioFile;
     audio.loop = true;
     audio.Play();
      
     }
      
     else if((!Input.Get$$anonymous$$eyDown(keycode.W)) {
      
     audio.loop = false;
      
     }
 
 }
avatar image Fornoreason1000 · Apr 30, 2013 at 09:06 AM 1
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yeah, you could just use else in this case, (since there's only two possible outcomes). I was just showing you some extra ropes

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