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Question by smirlianos · Oct 26, 2012 at 07:29 PM · javascriptaudiojavaplaymusic

Why sound doesn't stop?

I have the following script, that gets triggered by an othe script. I want it to play a sound only once, but it keeps playing the sound over and over. What shoul I do?

 var trig : boolean;
 var sound : AudioClip;
 
 function Update () 
 {
     if(trig && !sound.IsPlaying)
     {
         audio.PlayOneShot(sound);
     }
 }    
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avatar image adrenak · Oct 26, 2012 at 09:33 PM 0
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Replace !sound.IsPlaying with !audio.isPlaying

avatar image smirlianos · Oct 27, 2012 at 08:43 AM 0
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I tried, nothing change

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Answer by fafase · Oct 27, 2012 at 04:45 PM

 audio.isPlaying;

Variables in Unity often starts with lowercase when functions use uppercase.

 var trig : boolean;
 var sound : AudioClip;
 
 function Update () 
 {
     if(trig && !audio.isPlaying)
     {
        audio.PlayOneShot(sound);
        trig = false;
     }
 }

  

Now it won't repeat. You need to reset trig somewhere to get it playing later again.

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avatar image smirlianos · Oct 27, 2012 at 05:24 PM 0
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nah.. you are right bro, but it still doesn't work

avatar image fafase · Oct 27, 2012 at 06:29 PM 0
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I edited the answer

avatar image smirlianos · Oct 28, 2012 at 12:01 PM 0
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Thanks, it worked!

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Answer by Phoskryfes · Oct 27, 2012 at 08:05 AM

Have you tried unchecking the loop on the sound?

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avatar image smirlianos · Oct 27, 2012 at 08:45 AM 0
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No, it's unchecked. :( $$anonymous$$ebay it's because it is in an Update function... But I'm not sure...

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