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bumped diffuse Shader not behaving as expected (reversed)
I am trying to use a bumped diffuse shader on this cube gameobject primitive from unity. I did not rotate the directional light from the 1st to second capture. The first box has diffuse applied to the material, while the second has a bumped diffuse shader. The parts that are angled to the light in the diffuse detail show lighter tones while the dumped diffuse has darker parts. I made a simple test texture to test this. I attached the import options for this texture.
What can I do to solve this problem? Do I have a weird setting? Thanks!
WELL, the important thing to note is that I am using android build settings. When I put it on PC standalone everything worked fine... I am still interested in learning what I can do to fix this problem for android build settings.