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Shader reflection only in hilights
Hi, Unity reflecting materials are nice but in dark areas they look odd due reflections giving a fake lighting sensation. Ie: if you have a reflective object with a front light and no more lights behind it, it's back still seems illuminated due reflections. So, how to tell the shader to only apply reflections in illuminated areas? Something like using the Specularity to affect reflection for instance. Thanks in advance!
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