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Question by lunchthf · Apr 27, 2021 at 11:32 AM · shader3dscripting beginnerlight

Converting a surface shader & materials to work with URP - help?,Having trouble converting materials & surface shader to work with URP - Help?

Hi, Relative beginner here.

I'm modifying the material in this tutorial in developing a project for AR. He writes a simple surface shader so that the exterior material of the 'room' is masked.

.
I wanted to use URP so that I can create, use and run shaders from ShaderGraph to animate the inside of the room - is it realtively straightforward to convert his 'mask' shader code to work with URP?
.

I am at a crossroads and this project needs to be done very soon:

  1. I can keep the project with no pipeline asset and forget about shading the interior with shadergraph - In this case, are there ANY packages that I could use to add some ambient/visual/post-processing effects to objects that DOES NOT a pipeline asset?
    .

  2. I can try and convert all the materials to work with URP - this will require shadergraph/bashing my head against the keyboard - In this case how can I modify the surface shader that he uses in that video so that I can achieve the same effect with URP?
    .

Thanks

I'm modifying the material in this tutorial in developing a project for AR. He writes a simple surface shader so that the exterior material of the 'room' is masked.

.
I wanted to use URP so that I can create, use and run shaders from ShaderGraph to animate the inside of the room - is it realtively straightforward to convert his 'mask' shader code to work with URP?
.

I am at a crossroads and this project needs to be done very soon:

  1. I can keep the project with no pipeline asset and forget about shading the interior with shadergraph - In this case, are there ANY packages that I could use to add some ambient/visual/post-processing effects to objects that DOES NOT a pipeline asset?
    .

  2. I can try and convert all the materials to work with URP - this will require shadergraph/bashing my head against the keyboard - In this case how can I modify the surface shader that he uses in that video so that I can achieve the same effect with URP?
    .

Thanks

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