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Question by munch · Jun 01, 2012 at 11:43 AM · animationlayersruncrossfadewalk

walk crossfade run animation based on joystick position need help please

hi i working on my sidescroll game but i stuck on this problem, walk animation works fine but when my joystick position is bigger or smaller than 0.3 still playing walk animation

here is my script

 var JoystickScript:Joystick;
 var JoystickPos:Vector2;
 var run:AnimationState;
 
 
 
 
 
 function Start()
 {
 run = animation["run"];
 run.layer = 1;
 run.blendMode = AnimationBlendMode.Blend
 }
 
 
 function Update () {
 
 JoystickPos = JoystickScript.position;
 
 
 if (JoystickPos.x > 0.1){
 animation.CrossFade ("walk");
 } else if (JoystickPos.x < -0.1){
     animation.CrossFade("walk");
     
     
 } else if (JoystickPos.x > 0.3){
     animation.CrossFade("run");
     
 } else if (JoystickPos.x < -0.3){
     animation.CrossFade("run");
 
 
 } else {
     animation.CrossFade("idle");
 
     }
 }
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Answer by aldonaletto · Jun 01, 2012 at 11:50 AM

This is a logic error: if JoystickPos.x > 0.1, the run condition is never tested - thus only idle and walk states are reachable.
Change the **if**s to this:

var jPosX = Mathf.Abs(JoystickPos.x);
if (jPosX < 0.1){
    animation.CrossFade("idle");
}
else if (jPos < 0.3){
    animation.CrossFade("run");
}
else {
    animation.CrossFade("walk");
}
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avatar image munch · Jun 01, 2012 at 12:53 PM 0
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it works! thx very much i spend 2 days with it and you solve it in 5 sec... nice job

avatar image aldonaletto · Jun 02, 2012 at 07:54 PM 0
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There's a good reason: I've made this kind of mistake several times too...

avatar image gringofxs · May 10, 2015 at 10:25 PM 0
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Im trying to used this touch script, I need to download something else? This error appears. The name 'Joystick' does not denote a valid type ('not found').

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