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Question by waskar · Apr 07, 2013 at 11:15 AM · animationloopcrossfadewalk

animation walk loops with a stop at the end

Hi there, Xcuse my english...

My character walk loop animation is strange, at the end of each loop it is tacking a stop before going ahead again... sort of stand by... it is not a problem of having the same frame at the start and at the end ( the stop is to long for that). and if i play the loop in the animation window it is perfect.

that is the code i wrote to make the caracter go forward :

 if (controller.isGrounded){
 
             moveDirection=Vector3(0,0,Input.GetAxis("Vertical"));
             moveDirection=transform.TransformDirection(moveDirection);
             moveDirection*=speed;

and that is the code to display the walk animation loop:

 if (Input.GetAxis("Vertical") && controller.isGrounded){
                 figurine.animation.CrossFade("walk");
                 }else
                 {
                     figurine.animation.CrossFade("idle");
                 }

so i tried to change CrossFade in to Play but it does not solve the problem...

Any light??

Thank you.

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avatar image AlucardJay · Apr 07, 2013 at 01:06 PM 0
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Is the problem actually the frames included in the walk animation? Just put the model in an empty scene, apply the walk animation and play on awake. now play the scene. Is the walk animation working properly (using the correct frames), or does it still have the hiccup ?

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