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Question by Chris 33 · Apr 19, 2011 at 08:24 AM · materialimportcreatenew

Import and Material Question

Ok so i need to import .jpg images and apply them as a simple texture to a material, all from a javascript script. My question is, how would i import a .jpg as an asset? I will know the filname, "text1.jpg" ex...

My aim is to take simple .jpgs that i am generating elsewhere and apply them as textures to instantiated game objects.

Thanks for any help, this project is beginning to go beyond my skills.

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avatar image robertmathew · Apr 19, 2011 at 08:38 AM 0
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just copy and paste in the asset folder

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Answer by efge · Apr 19, 2011 at 09:35 AM

To generate a texture from downloaded data: WWW.texture
To overwrite an existing texture: WWW.LoadImageIntoTexture
To create a new Material and assign a shader and texture: Material

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avatar image Chris 33 · Apr 22, 2011 at 02:59 PM 0
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This worked great! Im loading them locally, but it works fine. Thanks

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Answer by robertmathew · Apr 19, 2011 at 08:42 AM

http://forum.unity3d.com/threads/58564-WWW-class-image-import-timing-test http://unity3d.com/support/documentation/ScriptReference/WWW-texture.html

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