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Question by fow1 · Jun 25, 2014 at 05:08 PM · material

How do you change the material of a plane using a C# script?

I want to set a png image as the material of a plane but the thing is that this png image will change every time the user runs the game. I tried simply setting the plane's material to the png image the normal way (dragging and dropping) but it doesn't update every time like I thought it would so I want to run a script when the level is loaded. If someone could point me in the right direction that would be fantastic!

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Answer by Jeff-Kesselman · Jun 25, 2014 at 05:09 PM

 myPlane.renderer.material.mainTexture = <your texture>
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avatar image fow1 · Jun 25, 2014 at 05:28 PM 0
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Thanks for the reply, can you explain a bit on how to reference a specific plane in the hierarchy with "myPlane" or maybe link a guide that would explain it?

I'm sorry if this is a dumb question, I'm new to this sort of thing.

avatar image Jeff-Kesselman · Jun 25, 2014 at 05:50 PM 0
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If you put this script on the plane then you can just refer to "renderer" as the game object is assumed.

Otherwise you can have a public GameObject field that you drag the plane into in the editor.

Or you can use any of the GameObject.Find... functions to find it at run-time.

avatar image fow1 · Jun 25, 2014 at 05:52 PM 0
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Thanks again!

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