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FBX Embedded Normal Map not being assigned to material
I have a character model which I exported via the Game Exporter in Maya LT. The character has two textures, one Diffuse Map and one Normal Map. The material has been constructed in Hypershade and shows well enough in Maya. I exported the character with Embed Media selected.
When I import the FBX, a material is generated but only the Diffuse Map is properly assigned. All of the textures appear in a .fbm folder.
How do I get the Normal Map to be automatically assigned to the generated material as per the Maya material?
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