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Question by Henrique · Jan 07, 2011 at 04:41 PM · networkparticleseffectshoot

network effects

Hi, i have problems to make shoot effects. I have two networked games, aircraft and a simple fps. I gonna make them one game, but i must solve this little problem.

How do I make the shoot effects? (im using raycast shot) Before the networking programming, i was using a particle emmiter that uses "particlevar.Emit();" to control the emission when the player press "Fire1".

It doesn't working with networkView i added....

How to control a particle emitter networked, or any other ideas for shooting effects???? Thanks you so much!

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Answer by PrimeDerektive · Jan 07, 2011 at 05:05 PM

You don't need a networkView on the particle emitter, just have one on the player, and have the particle emitter as a child of the player object (so the emitter exists on the player in all network instances of the game), and have a script on the player that sends an RPC to all connected players that he fired a shot.

Here's a basic example:

shotParticles : ParticleEmitter;

function Start(){ shotParticles.emit = false; }

function Update(){ if(Input.GetButtonUp("Fire1")){ networkView.RPC("EmitShotParticles", RPCMode.All); } }

@RPC function EmitShotParticles(){ ShotParticles.emit = true; }

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avatar image Henrique · Jan 07, 2011 at 08:13 PM 0
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Thank you, it works!

avatar image PrimeDerektive · Jan 07, 2011 at 08:26 PM 1
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No problem :) getting answers to networking questions around here is like pulling teeth, so I try to answer them as best I can when I see 'em. Try to use RPC's as much as possible, they rule hard.

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