- Home /
Creating a disintegration effect?
I want to create an effect for a character that gets burned, and then comically disintegrates into a pile of ash on the ground. I was able to get the effect I wanted by using a mesh particle emitter, but that component doesn't seem to work with animated characters. Are there other ways I could create a similar effect, or better yet is there a way to get a mesh emitter to work with animated characters?
Answer by fafase · Feb 01, 2012 at 07:55 AM
Hey,
Unfortunately for you, I think your question has a negative answer given here http://answers.unity3d.com/questions/147957/dynamic-mesh-emitter.html
But this thread gives a few hints on how to find a loophole to that problem http://forum.unity3d.com/threads/59584-mesh-particle-emitter-and-animations
Hope that helps
Your answer
![](https://koobas.hobune.stream/wayback/20220613063621im_/https://answers.unity.com/themes/thub/images/avi.jpg)