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               Question by 
               Dreo · Jan 24, 2013 at 12:56 PM · 
                animationtextureperformanceuv  
              
 
              Eyes animation texture problem

I would just change my model sprite eye.(normal to the spiral *** When my character dies)
I do not know the best way to do this.
I put all of model textures together (to decrease drawcalls). I do not want to create a another texture just like with different eye and load both. (I would like to conserve ram).
I'm just trying to use a texture with several UVs, this is the best way? Or what is the best way?
 
                 
                caterpie_image2.png 
                (33.0 kB) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                