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Question by
Dreo · Jan 24, 2013 at 12:56 PM ·
animationtextureperformanceuv
Eyes animation texture problem
I would just change my model sprite eye.(normal to the spiral *** When my character dies)
I do not know the best way to do this.
I put all of model textures together (to decrease drawcalls). I do not want to create a another texture just like with different eye and load both. (I would like to conserve ram).
I'm just trying to use a texture with several UVs, this is the best way? Or what is the best way?
caterpie_image2.png
(33.0 kB)
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