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Vertex animation or uv animation ? which one is more efficient?
Hi,
As vertex animation is not currently supported I am facing a choice: I could animate the vertices or animate the uv ( in my specific case, the result would be more or less identical).
Maybe I should be aware of some greater performance gain with one of two, maybe it's quicker for the engine to recompute vertices than uv.
Any insight would be greatly appreciated.
I am targeting webplayer and iPad, maybe they have different performance in that regard.
Bye,
Jean
Answer by DaveA · Mar 15, 2011 at 07:41 PM
I would guess that uv's would be a little faster, because geometry would not be changing, so z-buffering would not change (due to uv changing) and other visibility issues would be constant and so forth. Maybe this would only be a savings (if it is at all) when nothing is 'moving' on scene (except your uv's).
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