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Question by Hakimo · Mar 23, 2011 at 03:38 AM · animationtextureuv

Play multiple animations according to state

Hi, I've hit a bit of a wall playing animations in Unity. I just looked at the Animation View Editor tutorial at the Unity3d website and now I can play character body animations and UV texture facial animations.

The problem I have at the moment is how can I play a certain facial animation while the character jumps for instance? Then, when the character lands, play the idle facial animation back. I was advised to use sync layers but can't seem to get it work. Hope someone can help.

Thanks very much. -Hakimo

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avatar image Hakimo · Mar 24, 2011 at 06:57 AM 0
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Can't seem to edit my own post but I think I have an idea how to make things simpler. In the animation view editor, is it possible to call animations on a different gameobject?

avatar image BerggreenDK · Jun 15, 2011 at 10:57 AM 0
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do you have the animations from eg. a 3rd party 3D program? such as 3D Studio $$anonymous$$AX, Blender, $$anonymous$$aya, Lightwave or?

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Answer by Ricardo Arango · Jun 15, 2011 at 11:08 AM

Have you tried using AddMixingTransform? This will allow you to apply an animation to only a specific part of your character.

http://unity3d.com/support/documentation/ScriptReference/AnimationState.AddMixingTransform.html

If you need to trigger animations on separate GameObjects you could use an AnimationEvent calling a function that initializes the second animation:

http://unity3d.com/support/documentation/Components/animeditor-AnimationEvents.html

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