Particles Additive shader and standart shader in transtransparent rendering mode doesn't work together
i have a video (black an white) moving in a room (on a plane) . I used the particles additive shader to make the black part transparent (other solutions like sprite animation or the video with a alpha transparency doesn't work in this case). Now my problem is: when i change the shader of the room (standart) from rendering mode opaque to transparent the video on the plane dissappear. Why? and how can i solve this problem? (I really need 20% transparent walls in this room) Are there other solutions which do the same thing?
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$$anonymous$$aybe you can capture a video with freeware like OBS to better explain the issue.