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Question by marwi · Mar 18, 2016 at 03:31 PM · shadertransparency

Unity Standard Shader - Transparent: See Through even on Alpha == 255

Hi,

I just started playing around with the new pbr shader model and wanted to use the standard shader for fading my model to be fully transparent at will. But I run into the issue of having transparency even when alpha is set to 255. Also the brightness seems to add up where multiple layers meet. Would you suggest to fix this by writing a custom shader for my needs or is there an even simpler workaround?

Thanks in advance Marcel

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avatar image Namey5 · Mar 27, 2016 at 10:59 PM 0
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I would assume this would be down to Unity's renderer, as we still don't really have support for proper semi-transperency.

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