Unity Standard Shader - Transparent: See Through even on Alpha == 255
Hi,
I just started playing around with the new pbr shader model and wanted to use the standard shader for fading my model to be fully transparent at will. But I run into the issue of having transparency even when alpha is set to 255. Also the brightness seems to add up where multiple layers meet. Would you suggest to fix this by writing a custom shader for my needs or is there an even simpler workaround?
Thanks in advance Marcel
I would assume this would be down to Unity's renderer, as we still don't really have support for proper semi-transperency.
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