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Unity3 - Selecting instances of the same behaviour/component through inspector
In Unity3, say I attach two component of same parent types to a game-object.
When I attempt to attach a public variable of that type, through the Inspector, I can select gameobjects with that type of components/behaviour attached. But if the gameobject has two or more instances of the type, I can only select the first one.
Is there any walkabout? I could do this with no problem in Unity2.5
Here's some screenshot to illustrate what I mean:

Say I have to instances of FireMultiEnemyEntity on the Mothership game-object. But when I click on the button to select which instance of the behaviour to attach to Parent_:
I can only select Mothership; But I can't select which FireMultiEnemyEntity scripts to attach to Parent_
(The details are that I have two scripts inheriting from FireMultiEnemyEntity on the same gameobject).
How do I select a different instance of the behaviour?
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