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Primitives

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All Questions

  • Unanswered Questions
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lgmontoya commented

OnBecameInvisible behaviour varies by GameObject Primitive Type

Mar 10, '22 renderer·event triggering·primitives·messages

1 Reply

0 Votes

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brikim13 answered

How to create and move primitives without the static collider penalty?

Feb 21, '22 rigidbody·collider·kinematic·primitives

2 Replies

3 Votes

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JoeStrout commented

Get capsule details (start, end, radius) from gameobject

Apr 20, '21 primitives·capsulecast

4 Replies

0 Votes

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cyoedhana answered

How to create a fully reflective sphere primitive? Closed

Oct 20, '20 in Help Room

1 Reply

0 Votes

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unity_WBh_QZMgJ8azBA published

Drawing resizable 2D gradient-filled circle (or donut)

Jan 23, '20 in Help Room

0 Replies

0 Votes

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psqv commented

Getting a primitive mesh without creating a new GameObject

Dec 19, '19 mesh·primitives

5 Replies

1 Votes

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manifolded commented

Triangular Prisms From A Mesh

Oct 10, '19 meshes·primitives·triangulation

1 Reply

0 Votes

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sacredgeometry commented

Can you store a reference to a primitive value?

Aug 10, '19 c#·scripting problem·reference·value·primitives

1 Reply

0 Votes

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bpaynom answered

Make new objects static by default

Jul 10, '19 static·primitives

3 Replies

0 Votes

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codenamed52 published

BoundBox not working after being attached to GameObject using script

Apr 18, '19 scripting beginner·component·primitives

0 Replies

0 Votes

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ignacevau edited

Instantiate cube in subclass

Dec 28, '18 c#·primitives·createprimitive

2 Replies

0 Votes

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ZachJohnson answered

Lighting issue when starting level from main menu

Nov 21, '18 lighting bug·primitives

1 Reply

0 Votes

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cj-carey commented

Trouble assigning vertices in a mesh to connect to other meshes vertices.

Sep 7, '18 mesh·procedural mesh·primitives·vertice manipulation

1 Reply

1 Votes

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Bunny83 answered

Primitive Spheres are baking seams, default scene.

Aug 3, '18 in Help Room

1 Reply

0 Votes

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Heremeus commented

How do you draw 2D circles and primitives

Jul 7, '18 in Help Room

5 Replies

2 Votes

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andrew-lukasik commented

Load default quad mesh from resources

Jun 15, '18 mesh·resources·quad·primitives

1 Reply

0 Votes

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IVIachine edited

Track patch ID's in Tessellation rendering pipeline

Jan 16, '18 shader·triangles·primitives·tessellation·geometry shader

0 Replies

0 Votes

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Diukrone answered

Physics.Raycast is returning an error, is there a way around this??

Dec 26, '17 in Help Room

1 Reply

0 Votes

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henrimh commented

Problem when manually creating game object in scene

Nov 9, '17 transform·scene·primitives

3 Replies

0 Votes

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Cherno commented

Resize single face of a primitive object like a cube

Sep 18, '17 mesh·resize·primitives

0 Replies

0 Votes

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lucas216erickson asked

Accidentally Changed Primitive Plane Mesh

Aug 5, '17 plane·primitives

0 Replies

0 Votes

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SolomonG answered

create a primitive plane with specific size with unity Closed

Jul 5, '17 android·unity 5·vuforia·primitives

1 Reply

0 Votes

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jsundgren commented

Change color for primitive Closed

Apr 28, '17 shader·color change·primitives

0 Replies

0 Votes

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FeeeshMeister answered

How can I fix this shading problem?

Jan 4, '17 in Help Room

1 Reply

0 Votes

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Metorphium answered

Weird lines, occur more often on android device, need solution to get rid of the lines.

Nov 12, '16 in Help Room

1 Reply

0 Votes

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mat9054 published

Visual glitch with my primitive shapes

Oct 13, '16 terrain·graphics·issue·primitives

0 Replies

0 Votes

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Lisk asked

Looking for a simple rectangle mesh with corner pivot

Sep 27, '16 in Help Room

0 Replies

0 Votes

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Cherno commented

Is it true: The less polygons a mesh has, the less a mesh collider of this mesh affects performance?

Aug 13, '16 physics·performance·3d models·primitives·mesh colliders

0 Replies

0 Votes

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Kocytean published

How to merge meshes in script for 65536 instances of the same primitive

Jun 27, '16 in Help Room

0 Replies

0 Votes

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JackTheKreator published

Scaling Prefabs correctly?

May 20, '16 in Help Room

0 Replies

0 Votes

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Related Topics

mesh cube c# collider sphere graphics gameobject shader unity 5 2d shaders scale android rotation createprimitive uv vuforia light javascript intersect instantiate transform camera reference planes


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