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Question by Double-V · Aug 13, 2016 at 03:28 PM · physicsperformance3d modelsprimitivesmesh colliders

Is it true: The less polygons a mesh has, the less a mesh collider of this mesh affects performance?

This question sounds like a tongue twister.

It would be nice to know how much of a burden mesh colliders really are, because I'm making a 3d game where rooms and corridors are big meshes, but they rarely have more than 30 polygons. I could use primitive colliders, but that would mean there would be a primitive collider for every angle of walls and a few for the floor (because there are no primitive triangular colliders).

So basically what's the approximate performance drop comparison between primitive colliders and mesh colliders? Is it something along the lines of 10 box colliders = mesh collider with 30 polygons, or maybe it's 100 box collliders = mesh collider.

I don't care about the exact values, I'm just trying to describe the question as best as I can.

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avatar image Cherno · Aug 13, 2016 at 04:14 PM 0
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A box collider has 12 polygons. It doesn't really matter if you use primitive colliders or mesh colliders as long aas the triangle count stays the same.

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