How to create a fully reflective sphere primitive?
Absolutely brand new to Unity here. I'm working on a project while trying to learn the software. I want to make a reflective sphere that looks like this:
Here is the material I'm working on:
Looks like only half of it is reflecting. I'm not sure how to adjust the settings to make it fully reflective.
Answer by cyoedhana · Oct 20, 2020 at 07:47 PM
You can try using a Reflection Probe. Create one and move it inside your sphere.
Follow this Question
Related Questions
Reproduce MagicaVoxel Shader in Unity3D, how? 1 Answer
Problem with HDR (I think?) 0 Answers
FX/Glass/Stained BumpDistort shows in pink! (broken) 0 Answers
Giving a Material two different colors using a png Mask, 0 Answers
Make albedo transparent and keep the glossiness and reflection visible - standard shader 0 Answers