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Shadow inaccuracy with 0 depth walls
I just found out that using 0 depth walls does not work ok with shadows.
there is a light bleed on the corners of the walls (all walls are 1 unique mesh)
i have read somewhere that this is an accuracy problem, and that walls are best to be used with some depth.
is there really no way around this? we are currently porting an old game to unity and with over 2000 models we can't afford to extrude all walls.
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