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Light Leaks through Smooth Shaded Object but not Flat Shaded
Any fixes to this? It's really annoying as I would like to smooth shade this particular object. I've attached two screenshots, first one is flat shaded, second is smooth.
You could try changing the normal bias of the directional light, and its other settings maybe..
I've tried changing bias settings, still same result.
Answer by Pangamini · Jan 23 at 12:35 AM
Well, that's what smooth shading is. You are smoothing the vertex normals over a large low-poly area. What you probably want is to smooth it over a smaller region close to the edges. You could either edit the mesh, add an extra cut there, or create a normal map that controls the normals more precisely.
Now I've noticed the white line between the quads. I still assume the root of the problem is the same.