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Distributed Beast Lightmapping
Hi guys,
Following on from this old and slightly dead question: http://answers.unity3d.com/questions/14307/distributed-beast
Does anyone know if there are any plans for official support of this in Unity? Anyone managed to get it working?
Complicated level geometry make the single core limitation cry.
Answer by pkamat · Nov 02, 2012 at 04:12 PM
Well this is not support at the moment. Please vote here for unity to implement this feature.
http://feedback.unity3d.com/unity/all-categories/1/hot/active/distributed-lightmapping
I don't think it's to Unity to implement this but to beast and Autodesk so. But wait and see :). I will be really happy if this happen :D
Oh ! $$anonymous$$aybe this already exist in beast but Unity don't using it ?
Yeap its already done by Beast... Unity only needs to utilise it
ko good to know :D. Hope they'll do it sooner but not in 4.0 :/
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