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Question by
Karsnen_2 · Sep 06, 2013 at 08:56 PM ·
lightingperformancelightprobes
Should you delete point lights on a baked scene before adding light probes?
Hello,
Target : mobile
We have tons of point lights in our scene. We use them to bake the scene (lightmapping) then we want add real time lighting "visual effect" on our players mesh. Hence we came to light probes.
With light probes set up, we want to know whether to delete the point lights after baking the scene.
regards,
Karsnen
EDIT : The reason we bake the scene is to avoid the real time point lights to be on the final build which would save us hugely on perfomance.
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