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Question by
Lisk · Aug 15, 2014 at 12:00 AM ·
lightingperformancelightmappingqualitysettings
What are pixel-light sources?
I'm adjusting the Pixel Light count parameter in the Quality Settings (http://docs.unity3d.com/Manual/class-QualitySettings.html), and trying to debug my terrain.
The terrain artifacts if the Pixel Light count is not set high enough.
However, as far as I can tell, I don't use any pixel lights, because all my lights are set to "Bake Only" and "Not Important."
What are pixel-light sources? I am clearly missing something here.
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