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Question by
khepa · Jan 30, 2012 at 12:50 PM ·
iosmaxlimitationsbiped
Rigging for Unity using biped+bones (for IOS3+)
I am working on a project which will use unity and give the output for IOS 3+. I have developed some assets using 3ds max 2012.I will rig the characters using biped.I found that if I add some extra bone with default biped then the animation will be good. because my characters are little complex. how many bones can I use to run the game smoothly in IOS 3+ devices ? is there any limitations ?( all the demos I have seen using less bones then default biped has) how does the bones effect on game run ?
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Answer by khepa · Feb 04, 2012 at 02:14 PM
thank you guys for your help and tips !!! however I found this article very helpful in this issue. http://unity3d.com/support/documentation/Manual/Modeling%20Optimized%20Characters.html