- Home /
no mesh filter
i have some problems in here, i just imported the FBX file into unity and i found in my body 3D modelling its like transparent. and when i see the Body modelling there is not have a mesh filter , what happen in here?
This the body :
not have mesh filter in body so its like transparent :
i drag manual, maybe can solve the problems, but it can't :(
when i see another 3D model, like in head, hair, and accessories its normal , not transparent,
in my body 3D model i use Biped and Skin
here is the forum version : link text
You linked your image to your personal storage. Please upload them.
Answer by Anne_Marije · Jul 30, 2012 at 12:42 PM
Automatically it uses a skinned meshrenderer and it shouldn't need a mesh filter. However as a part of your model is visible and a part not,it seems like maybe the normals of those faces(the invisible ones) are facing the wrong way.
how come its wrong way ? in my file in 3ds $$anonymous$$ax its normal,
I'm not a 3ds$$anonymous$$ax user, but usually 3d programs have less problems with normals because they render a face on both sides automatically, Unity3D doesn't. Is there maybe a way you can recalculate the normals in 3DS$$anonymous$$ax?
Also, if you have 3ds$$anonymous$$ax installed on the same computer you can try to place the .max file directly in the unity3d asset folder.
i already put my .$$anonymous$$ax in the unity Asset, but its same happen to my 3D model :(
if i remove Biped on my 3Ds $$anonymous$$ax and i remove Skin too , its normal not transparent like this, i don't know what happen in this, just because the Biped combine with skin ? not Bones with skin ?
Your answer
Follow this Question
Related Questions
Maya LT - Export group as single FBX 0 Answers
Imported FBX has a hundred meshes, mostly individual faces 2 Answers
Editing a mesh in an FBX file 1 Answer
Re: Maya .FBX and Mesh Collider Issue 0 Answers
Unity rotation to 3DS Max rotation 0 Answers