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Question by $$anonymous$$ · Jan 17, 2017 at 08:17 AM · physicsmaterialbounce

Reducing bounce on simple boxes

I have a simple game that involves stacking boxes (1x1x1) on top of one another. Based on this page, I've assigned a material (to the collider) with 0 bounce and 1 for dynamic and static friction. I've set the mass to 50 for all the boxes (I understand this to be relative). However, as I stack the boxes, two (unwanted) things happen: firstly, the collider (despite having the same dimensions as the box) seems to affect the box beneath it as they get within a few pixels (but are not touching), and the bounciness of the box seems to increase as the tower grows. The effect being that after three or four blocks, it's almost impossible to stack any more - they just bounce away.

Is there something else that might affect this that I'm missing?

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