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Question by $$anonymous$$ · Dec 13, 2011 at 04:27 AM · positionmodelchanging

imported model changing position on pressing play problem

i have made a little model and textured it in blender .. when i put it into the scene and press play it instantly teleports to a different position i think its going to 0,0,0 , anyone know why this is happening and how i can stop it?.. if i add it to a child of a cube with my player script it does not change position and stays where its told.. thanks!

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Answer by Tasarran · Dec 13, 2011 at 05:39 AM

It might have an Animation associated with it, check the Import settings for the mesh.

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avatar image $$anonymous$$ · Dec 13, 2011 at 06:29 AM 0
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i think that solved it! thanks alot!

avatar image st362 · Jan 07, 2013 at 10:29 PM 0
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I'm new to unity, and I have the exact same problem except I want to keep my animation looping:). I have an animation attached to a mesh and whenever I hit play, it "teleports" to coordinates (0,0,0) in world view. I want to change this to coordinates I want to set! Any suggestions? I've tried parenting the mesh to an empty game object, no avail. Thanks

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