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Frame Rate

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All Questions

  • Unanswered Questions
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chriscode asked

Application.targetFrameRate odd results on some phones

Apr 27, '22 android·frame rate

0 Replies

0 Votes

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SangOk1994 asked

Input.GetMouseButton error on low frame rapid input,Input.GetMouseButton error on LOW FRAME RAPIDINPUT

Sep 10, '21 in Help Room

0 Replies

0 Votes

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veddemelo5 asked

Sudden frame rate drop in 2020.3.0f1,Sudden drop in frame rate in 2020.3.0f1

May 5, '21 3d·framerate drops·frames per second·frame rate

0 Replies

0 Votes

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hendryshaikh2004 answered

Sudden framerate drops?

Mar 9, '21 fps·lag·time.deltatime·frame rate

4 Replies

1 Votes

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$$anonymous$$ edited

Why do newer versions of Unity have problems with framerate never exceeding refresh rate despite vsync settings being turned off?

Jan 21, '21 fps·framerate·framerate drops·frames per second·frame rate

0 Replies

0 Votes

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Wolf_sk1 asked

Screen.currentResolution.refreshRate maybe not retutn the right value.,

Jun 16, '20 in Help Room

0 Replies

0 Votes

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Oneiros90 commented

How to calculate an average frame rate

Dec 2, '19 fps·time·calculate·frame rate·average

3 Replies

0 Votes

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vladibo answered

Frame Debug optimisation: A submesh has more than 300 vertices

Sep 7, '19 in Help Room

1 Reply

1 Votes

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thenephalem answered

Frame is not completely cleared

Mar 30, '19 rendering·debug·frame·clear·frame rate

0 Replies

0 Votes

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xxmariofer commented

Why my game has a bad frame drop in android!

Mar 8, '19 frame rate

1 Reply

0 Votes

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vera_bloom published

Error messages and runtime issues with standard assets water

Sep 20, '18 in Help Room

0 Replies

0 Votes

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Zebbi asked

Posterize-time/stutter frame post-processing shader for camera?

Jun 1, '18 in Help Room

0 Replies

0 Votes

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Doghelmer asked

Frame rate being limited to 30 fps on some machines

May 30, '18 framerate·frame rate

0 Replies

0 Votes

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sylvie_ asked

The number of VSyncs on vSync Count

May 30, '18 in Help Room

0 Replies

0 Votes

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Must_I_have_a_name commented

What is max achievable frame rate in Unity 3D normally?

May 18, '18 frame rate

2 Replies

0 Votes

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TreyH edited

Real elapsed time since frame begin

May 14, '18 fps·performance·time·framerate·frame rate

1 Reply

0 Votes

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NN3X44 commented

Low FPS on PC,Low FPS on 1080p

Apr 16, '18 frame rate

2 Replies

-1 Votes

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CrowbarSka asked

Is it possible to change the Particle System time-step?

Mar 14, '18 particles·update·particle system·frame rate

0 Replies

1 Votes

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ProjectM23 asked

Why is the frame rate so slow when using Oculus Touch?

Mar 12, '18 in Help Room

0 Replies

0 Votes

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projectonemotion asked

Android game frame rate drops when is connected to the internet,Frame rate drops when Android phone connected to internet

Jan 25, '18 in Help Room

0 Replies

0 Votes

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TharosTheDragon answered

How to handle frame rate drop

Nov 26, '17 files·simulation·filestream·frame rate

1 Reply

1 Votes

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SunnyChow answered

WebcamTexture at 1080p unable to run at 30FPS

Oct 27, '17 lag·webcamtexture·frame rate

1 Reply

0 Votes

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shadowpuppet asked

does fog rendering help or hurt frame rate

Jun 8, '17 in Help Room

0 Replies

0 Votes

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Herc021 published

Limiting frame rate (fps) in my game isn't working. (dev. for WebGL)

Nov 11, '16 in Help Room

0 Replies

0 Votes

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Bunny83 edited

Framerate Dependency

Nov 10, '16 new·frame rate·argument·dependency·explanation

2 Replies

0 Votes

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treb0R answered

Unity 5.3.5f1 (64-bit) - Framerate Stuttering

Jun 21, '16 in Help Room

1 Reply

0 Votes

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jimrota commented

Should I be worried about this? Using Terrains on iOS and Android devices

Apr 19, '16 in Help Room

1 Reply

0 Votes

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Owen-Reynolds answered

What should my Polygon Budget be?

Jan 23, '16 in Help Room

1 Reply

0 Votes

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Eno-Khaon edited

How to do the most amount of work possible per frame without lagging?

Jan 12, '16 optimization·coroutines·frame rate

1 Reply

0 Votes

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_creatio_ commented

What is PhysX.Sc::Scene::postIslandGen and how can I reduce it?

Nov 10, '15 physics·frame rate

0 Replies

1 Votes

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Related Topics

fps framerate lag frames per second slow optimization framerate drops android physics performance time ios stutter time.deltatime input motion animation playerprefs rendering serialization terrain fog update vsync frameskipping


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