Question by
rooskie · Aug 22, 2018 at 07:29 PM ·
optimizationdebugginglaggyframe rate
Frame Debug optimisation: A submesh has more than 300 vertices
Hi,
I'm trying to optimise the scene and when I go to the frame debugger, I get this message a lot in the "Why this draw call cannot be batched with previous one":
A submesh we are trying to dynamic-batch has more than 300 vertices
Can anybody explain what is this all about?
P.S. I'm using I'm using Unity 2018.1.8f1
Thank you!
screen-shot-2018-08-23-at-72705-am.png
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Answer by vladibo · Sep 07, 2019 at 09:19 PM
dynamic batching is only applied for meshes with less than 300 vertices
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