Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by craigiedon · Jun 30, 2014 at 01:18 PM · planetilequadlevel-editor

Creating loud floor panels

I am creating a stealth game and want to create metal sections of the floor where if the player walks over them, they will create noise.

At the moment the floor for the entire level is made up of one giant plane. I am wondering the best way to add small sections to the floor which are made of metal instead of the regular floor material.

My initial thought was to create a "Metal Floor" 1x1 quad, and just place these in areas where i wanted a metal floor. However, this requires me to place the quads at y = 0 on the floor, intersecting with the already existing plane at y = 0 and creating a weird glitchy looking render.

At the other end of the spectrum, I was considering making the entire floor out of 1x1 quads, each having different properties (metal, regular floor etc). This would essentially be me using Unity as a clunky tile editor and seems a little overkill, since most of the level is just regular floor. Only small sections are going to be made of metal.

What is the best way to approach this level layout problem? Is there some sort of middle ground between the two methods already considered?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by srmojuze · Jun 30, 2014 at 01:45 PM

In Unity when you use objects such as "ground planes"/etc, you can create a thin cube and overlay that anywhere you want.

Then you add a box collider, etc. to detect when the player has "stepped" on it.

The trick is, turn off the Mesh Renderer of that "detecting collision" object you just created... Just untick the relevant checkbox in the editor.

This way you can have whatever colliders you want without disturbing the objects that are actually visible.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image craigiedon · Jun 30, 2014 at 02:02 PM 0
Share

@srmojuze Thanks, this gets me some of the way. In my example however, I actually want the metal plates on the ground to be visible. Ins$$anonymous$$d of making them invisible, is there a way so that I can specify that if the general floor and the metal sheet are in the same y position, render the metal floor ins$$anonymous$$d of that particular part of the regular floor?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Quad vs Planes 0 Answers

Best way to do tiling in 2D 1 Answer

Issue mapping texture to imported quad 1 Answer

Build plane on quad of mesh with same vertices 1 Answer

What is the difference between a quad and a plane from builtin Unity? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges